Junting ZhuJunting (David) Zhu
Game Systems Designer
Experience
2025.09 — PresentBeijing Youle Technology
Game Systems Designer
Build game prototypes and design gameplay systems, working with programming, art, and other teams to bring features into the game. Explore game directions and core experiences through playtesting and iteration.
2024.10 — 2025.05Beijing Taole Technology
Game Designer
Designed characters, classes, and gameplay for social games, iterating on the experience using feedback from players and the operations team.
2024.05 — 2024.09Wolfpack Games Studio · Heavenhold
Game Designer
Designed and implemented character abilities and their presentation in Unity, collaborating with narrative, 3D art, and animation teams to refine character actions and the gameplay experience.
2023.07 — 2024.04Lingxi Games
Game Data Analyst
Supported public playtests and analyzed player behavior and gameplay issues to inform design iterations and product direction.
Selected projects
2023 — PresentPinball Rouge
Game Design / Programming
Continued the Orange Dawn team prototype as an independently developed pinball roguelite, handling gameplay, systems, and Unity development. Released on Steam in 2025.
2022 — 2023Flicker
Independent design & development
Turned the structure of Chinese characters into game mechanics, iterating through playtests and completing a playable demo.
2022Emotional Damage
Game Design / Technical Art
Contributed to a Game Off team project, coordinating narrative and art integration across four questlines and seven scenes.
Education & research
2019 — 2023University of Illinois Urbana-Champaign
Double major in Information Sciences and Graphic Design · Minor in Computer Science
GPA 3.78. Participated in OCR research through NCSA SPIN and gene data analysis through Nova Study.
Skills
Systems & gameplay design · Unity / C# · Prototyping & playtesting · Cross-functional collaboration · Python data analysis · Figma