Junting ZhuJunting (David) Zhu

Game Systems Designer

Experience

2025.09 — Present

Beijing Youle Technology

Game Systems Designer

Build game prototypes and design gameplay systems, working with programming, art, and other teams to bring features into the game. Explore game directions and core experiences through playtesting and iteration.

2024.10 — 2025.05

Beijing Taole Technology

Game Designer

Designed characters, classes, and gameplay for social games, iterating on the experience using feedback from players and the operations team.

2024.05 — 2024.09

Wolfpack Games Studio · Heavenhold

Game Designer

Designed and implemented character abilities and their presentation in Unity, collaborating with narrative, 3D art, and animation teams to refine character actions and the gameplay experience.

2023.07 — 2024.04

Lingxi Games

Game Data Analyst

Supported public playtests and analyzed player behavior and gameplay issues to inform design iterations and product direction.

Selected projects

2023 — Present

Pinball Rouge

Game Design / Programming

Continued the Orange Dawn team prototype as an independently developed pinball roguelite, handling gameplay, systems, and Unity development. Released on Steam in 2025.

2022 — 2023

Flicker

Independent design & development

Turned the structure of Chinese characters into game mechanics, iterating through playtests and completing a playable demo.

2022

Emotional Damage

Game Design / Technical Art

Contributed to a Game Off team project, coordinating narrative and art integration across four questlines and seven scenes.

Education & research

2019 — 2023

University of Illinois Urbana-Champaign

Double major in Information Sciences and Graphic Design · Minor in Computer Science

GPA 3.78. Participated in OCR research through NCSA SPIN and gene data analysis through Nova Study.

Skills

Systems & gameplay design · Unity / C# · Prototyping & playtesting · Cross-functional collaboration · Python data analysis · Figma